<?xml version="1.0" encoding="utf-8" ?>

<objectTypes>
	<objectType name="caracol" type="CaracolesCombate.Caracol">
		<mesh>Content/Models/snail13</mesh>
		<scale>0.05</scale>
		<mass>1.0</mass>
		<!-- Parámetros para 'car' -->
	</objectType>

	<objectType name="bug" type="CaracolesCombate.Bug">
		<mesh>Content/Models/snail14</mesh>
		<scale>0.3</scale>
	</objectType>
	
	<objectType name="plant">
		<mesh>Content/Models/plant</mesh>
		<scale>2.0</scale>
		<noCollide/>
	</objectType>

	<objectType name="box">
		<mesh>Content/Models/rock</mesh>
	</objectType>

	<objectType name="box2">
		<mesh>Content/Models/box2</mesh>
	</objectType>

	<objectType name="HealthBox" type="CaracolesCombate.PowerUpItem">
		<mesh>Content/Models/health</mesh>
	</objectType>

	<objectType name="GrenadeBox" type="CaracolesCombate.PowerUpItem">
		<mesh>Content/Models/grenade</mesh>
		<scale>0.3</scale>
	</objectType>

	<objectType name="explosion" type="CaracolesCombate.Explosion"/>"

	<objectType name="bulletExplosion" type="CaracolesCombate.Explosion"/>

	<objectType name="grenadeExplosion" type="CaracolesCombate.Explosion"/>

	<objectType name="bullet" type="CaracolesCombate.Projectile">
		<mesh>Content/Models/projectile</mesh>
		<mass>0.2</mass>
		<!-- Parámetros para el tipo projectile -->
		<speed>100.0</speed>
		<angle>0.0</angle>
		<angleDispersion>0.0</angleDispersion>
		<damage>10.0</damage>
		<damageRange>5.0</damageRange>
	</objectType>

	<objectType name="grenade" type="CaracolesCombate.Projectile">
		<mesh>Content/Models/grenade</mesh>
		<scale>0.1</scale>
		<mass>0.2</mass>

		<speed>30.0</speed>
		<angle>20.0</angle>
		<angleDispersion>0.0</angleDispersion>
		<damage>40.0</damage>
		<damageRange>15.0</damageRange>
	</objectType>
</objectTypes>